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 Guys...Are We Dead?

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SomebodyUDon'tKnow
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PostSubject: Guys...Are We Dead?   Mon Jan 14, 2013 10:23 am

Just a question. No one's posted in about 2-3 weeks, and someone only appears to post about once a month.
I just went back to read the origins of this game, and I almost cried.
This may sound lame, and/or stupid, but I really miss you guys, and the game. Everyone, even the more annoying ones.
What can we do to get this forum up and running again?

Origins:
http://my-little-game.rforum.biz/

After that:
http://ssb4.forumotion.com/
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PostSubject: Re: Guys...Are We Dead?   Fri Jan 18, 2013 10:47 pm

:/

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PostSubject: Re: Guys...Are We Dead?   Wed Feb 06, 2013 3:27 pm

Actually, there's a reason for that.

I got grounded fairly recently and my concept work is halted.
Howeverrrrrrrrrrr, Reshi (known as Reshi Noche nowadays) is accepting the role of becoming a programmer and he's learning along with myself and I plan on uploading some stuff by next week to unravel what I've been working on.

Yeah, I'm not dead.

EDIT: Thought I'd say happy birthday to my cousin before I get stupid and forget. I've been dealing with some stressors in a pretty effective way and I'm juggling some work and I have a girlfriend now.

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PostSubject: Re: Guys...Are We Dead?   Fri Feb 08, 2013 7:38 pm

The weekend is here; I'll update you guys along the way.

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PostSubject: Re: Guys...Are We Dead?   Tue Feb 12, 2013 3:38 pm

Okay, starting today, I'm showcasing art in a topic hidden so that only /registered/ users can view them.

These concepts are borrowed from Reshi's sister who was kind enough to let me view her work and use them for potential character drafting.

Whenever I upload my art, I'll make sure that the text is in "red" color font. For her, it'll be in "blue".

As regards to potential story development, I've done a lot in a short time. I'm writing as it flows, the script is near complete.

Character concepts and art will be updated in the showcase topic or a separate topic of my own.
Bios will be included in them.. so expect the forum to reshape differently.

As for spriting and coding, I've told you guys I obtained 2D Fighter Maker and carefully learning how to bring the best out of the program as possible to provide a viable and good feeling that you get whenever you play a well-polished off fighter.

Reshi's also claimed he can sprite now after I referred him to cav, so I'll have him post some off his work as it goes on and experiment with some elements and conclude the formation of the essential engine for when the big SHOWCASE bash is wrapped into a huge intro.

-- That of which, is almost completed.

Today is Day: 1.

Expect something around 3-4 P.M. EST.

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PostSubject: Re: Guys...Are We Dead?   Wed Feb 13, 2013 7:36 pm

Sorry, had to troubleshoot.

Will be up at 6:30 today.

EDITTTT.

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PostSubject: Re: Guys...Are We Dead?   Sat Mar 02, 2013 1:33 pm

Red wrote:
Sorry, had to troubleshoot.

Will be up at 6:30 today.

EDITTTT.

Yeah, my internet problems are getting a bit tedious right now.
I'm going to shoot some stuff in this week.

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PostSubject: Re: Guys...Are We Dead?   Sun Mar 10, 2013 4:42 pm

Wait, is this now an original game?
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PostSubject: Re: Guys...Are We Dead?   Mon Mar 11, 2013 4:18 pm

Yessir.

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PostSubject: Re: Guys...Are We Dead?   Mon Mar 11, 2013 5:25 pm

I was oblivious to that having happened. Was it in my absence?
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PostSubject: Re: Guys...Are We Dead?   Tue Mar 12, 2013 3:33 pm

Yepyep.

I've been putting what I have together for a while now.

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PostSubject: Re: Guys...Are We Dead?   Wed Mar 13, 2013 1:21 am

I may have some interesting character ideas in that case.
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PostSubject: Re: Guys...Are We Dead?   Thu Mar 14, 2013 7:32 pm

Shoot em' in a public topic or a PM, either is fine.

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PostSubject: Re: Guys...Are We Dead?   Mon Apr 08, 2013 2:24 pm

Bios are going to be made public very soon.

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PostSubject: Re: Guys...Are We Dead?   Fri Jun 14, 2013 10:19 am

A long very soon you have there.
On an unrelated note, will there be an Arcade Mode if we ever get this thing going again? Like, a small story per character?
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