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Red
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PostSubject: Okay so...   Okay so... I_icon_minitimeFri Apr 13, 2012 1:25 am

I'm having a tough time deciding what to use to code our game.

There's a lot of stuff out there, but the sites aren't giving me a lot to go on.
Would you all have any suggestions for this?
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LegendaryNoob
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PostSubject: Re: Okay so...   Okay so... I_icon_minitimeFri Apr 13, 2012 3:53 pm

Actionscript 3.0? Flixel? (lol)
I have no idea.
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Red
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PostSubject: Re: Okay so...   Okay so... I_icon_minitimeSat Apr 14, 2012 4:48 am

I could probably teach myself Actionscript 3 while looking around.

Are there any programs specifically for Actionscript 3?
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SomebodyUDon'tKnow
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PostSubject: Re: Okay so...   Okay so... I_icon_minitimeMon Apr 16, 2012 12:36 am

I...have never heard of ActionScript 3...
The only thing I personally know how to program is M.U.G.E.N., and even that is little knowledge.
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LegendaryNoob
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PostSubject: Re: Okay so...   Okay so... I_icon_minitimeMon Apr 16, 2012 1:53 am

Actionscript is the default script for Flash, according to my little Flash experience.
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Luciole2831
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PostSubject: Re: Okay so...   Okay so... I_icon_minitimeTue Apr 17, 2012 8:10 pm

You're better off using Actionscript 2 because Actionscript 3 is like reeealy complicated. But if you actually learn it then it's way better then 2. I only know like a few people who can code in it but there way to busy to do shit with it
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SomebodyUDon'tKnow
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PostSubject: Re: Okay so...   Okay so... I_icon_minitimeWed Apr 18, 2012 8:07 am

I just learned basic hexadecimal, so that might help.
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Red
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PostSubject: Re: Okay so...   Okay so... I_icon_minitimeSun Aug 12, 2012 12:41 am

Since we're taking this new edge on the game, I've found something that I could potentially code this with. I'm pending on whether or not I'll use it mainly because I want to see how far this can go within its capabilities.
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SomebodyUDon'tKnow
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PostSubject: Re: Okay so...   Okay so... I_icon_minitimeSun Aug 12, 2012 2:59 am

With all the ideas we WANT, we'd probably go out of those boundaries. You'd be better off telling us what it is, then we'd be able to limit what we suggest to fit inside the boundaries.
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PostSubject: Re: Okay so...   Okay so... I_icon_minitimeSun Aug 12, 2012 3:55 am

Shih-Na wrote:
With all the ideas we WANT, we'd probably go out of those boundaries. You'd be better off telling us what it is, then we'd be able to limit what we suggest to fit inside the boundaries.
Oh lol, I forgot to mention what it was.

2d Fighter Maker 2002, something I've been looking into for some time.
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SomebodyUDon'tKnow
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PostSubject: Re: Okay so...   Okay so... I_icon_minitimeSun Aug 12, 2012 12:18 pm

Sounds interesting. I'll look into that a bit when I'm not so anti-tired.
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PostSubject: Re: Okay so...   Okay so... I_icon_minitime

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