| Okay so... | |
|
|
Author | Message |
---|
Red Admin
Posts : 267 Join date : 2011-09-01 Age : 27 Location : Teh forum.
| Subject: Okay so... Fri Apr 13, 2012 1:25 am | |
| I'm having a tough time deciding what to use to code our game.
There's a lot of stuff out there, but the sites aren't giving me a lot to go on. Would you all have any suggestions for this? | |
|
| |
LegendaryNoob Shop Keeper
Posts : 115 Join date : 2011-09-12 Age : 30 Location : Middle of somewhere
| Subject: Re: Okay so... Fri Apr 13, 2012 3:53 pm | |
| Actionscript 3.0? Flixel? (lol) I have no idea. | |
|
| |
Red Admin
Posts : 267 Join date : 2011-09-01 Age : 27 Location : Teh forum.
| Subject: Re: Okay so... Sat Apr 14, 2012 4:48 am | |
| I could probably teach myself Actionscript 3 while looking around.
Are there any programs specifically for Actionscript 3? | |
|
| |
SomebodyUDon'tKnow Shop Keeper
Posts : 274 Join date : 2011-09-13
| Subject: Re: Okay so... Mon Apr 16, 2012 12:36 am | |
| I...have never heard of ActionScript 3... The only thing I personally know how to program is M.U.G.E.N., and even that is little knowledge. | |
|
| |
LegendaryNoob Shop Keeper
Posts : 115 Join date : 2011-09-12 Age : 30 Location : Middle of somewhere
| Subject: Re: Okay so... Mon Apr 16, 2012 1:53 am | |
| Actionscript is the default script for Flash, according to my little Flash experience. | |
|
| |
Luciole2831 Traveler
Posts : 5 Join date : 2011-09-12
| Subject: Re: Okay so... Tue Apr 17, 2012 8:10 pm | |
| You're better off using Actionscript 2 because Actionscript 3 is like reeealy complicated. But if you actually learn it then it's way better then 2. I only know like a few people who can code in it but there way to busy to do shit with it | |
|
| |
SomebodyUDon'tKnow Shop Keeper
Posts : 274 Join date : 2011-09-13
| Subject: Re: Okay so... Wed Apr 18, 2012 8:07 am | |
| I just learned basic hexadecimal, so that might help. | |
|
| |
Red Admin
Posts : 267 Join date : 2011-09-01 Age : 27 Location : Teh forum.
| Subject: Re: Okay so... Sun Aug 12, 2012 12:41 am | |
| Since we're taking this new edge on the game, I've found something that I could potentially code this with. I'm pending on whether or not I'll use it mainly because I want to see how far this can go within its capabilities. | |
|
| |
SomebodyUDon'tKnow Shop Keeper
Posts : 274 Join date : 2011-09-13
| Subject: Re: Okay so... Sun Aug 12, 2012 2:59 am | |
| With all the ideas we WANT, we'd probably go out of those boundaries. You'd be better off telling us what it is, then we'd be able to limit what we suggest to fit inside the boundaries. | |
|
| |
Red Admin
Posts : 267 Join date : 2011-09-01 Age : 27 Location : Teh forum.
| Subject: Re: Okay so... Sun Aug 12, 2012 3:55 am | |
| - Shih-Na wrote:
- With all the ideas we WANT, we'd probably go out of those boundaries. You'd be better off telling us what it is, then we'd be able to limit what we suggest to fit inside the boundaries.
Oh lol, I forgot to mention what it was. 2d Fighter Maker 2002, something I've been looking into for some time. | |
|
| |
SomebodyUDon'tKnow Shop Keeper
Posts : 274 Join date : 2011-09-13
| Subject: Re: Okay so... Sun Aug 12, 2012 12:18 pm | |
| Sounds interesting. I'll look into that a bit when I'm not so anti-tired. | |
|
| |
Sponsored content
| Subject: Re: Okay so... | |
| |
|
| |
| Okay so... | |
|