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 Post 2 - Mini Updates

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Red
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PostSubject: Post 2 - Mini Updates   Tue Dec 13, 2011 6:50 pm

Instead of posting one really huge eyesore for everyone to read, I'll just update with minor segments throughout the week.
One's actually coming up even as we speak.

~Intro [12-13-11]
Spoiler:
 


~Onward: An overview comparison of Combo Mechanics [12-16-11]
Spoiler:
 


~Continuous~: Continuing onward from our last discussion and the Two-Type Attack System [intro] (Stage Legality issues included) [12-28-11]
Spoiler:
 


Items~: A competitive perspective on items in Smash Brothers [1-9-12]
Spoiler:
 


SFG Mechnaic Mania - The possibility of retaining Final Smashes?
Spoiler:
 


~SFG Mechanic Change: Jeezus Creezus, that spotdodging is a piss-off. [?-?-?]
Spoiler:
 


_____________________________________
Final Update: Coming to a closure! [3-17-12]

Firstly, I'd like to break this up into new sub sections, etc. The reason for is that I want to cover many things and I won't be able to do such and keep an audience if the paragraphs are too much to handle. I want to kind of steer the last bit here with you all so we can finally get some work done.
Aesthetics General~
- Spriting Style
Spoiler:
 

- Layout Visuals
Spoiler:
 

- Music Composition
Spoiler:
 

- Ease of Access
Spoiler:
 

- Roster
Spoiler:
 

___________________________
The Rules of the Game [3-21-12]
Spoiler:
 


1. Eliminate the opponent's HP by using basic moves.
Spoiler:
 


2. Eliminate the opponent's HP with the use of a Magic Series.
Spoiler:
 


3. Eliminate the opponent's HP via Ring Out
Spoiler:
 




Last edited by Red on Sun Mar 25, 2012 11:13 pm; edited 31 times in total
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PostSubject: Re: Post 2 - Mini Updates   Tue Dec 13, 2011 9:34 pm

Update: Added a minor intro.

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PostSubject: Re: Post 2 - Mini Updates   Fri Dec 16, 2011 11:35 pm

Update.
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Red
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PostSubject: Re: Post 2 - Mini Updates   Mon Dec 26, 2011 11:49 pm

Expect something on the two-type system tomorrow.
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PostSubject: Re: Post 2 - Mini Updates   Wed Dec 28, 2011 11:56 pm

Update again.
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Shih-Na
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PostSubject: Re: Post 2 - Mini Updates   Thu Dec 29, 2011 6:26 am

I see we're going all out on this game. Sugoi! I think that this game, when finished (probably even before it's finished), will be at least three times better than SSF2.
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PostSubject: Re: Post 2 - Mini Updates   Thu Dec 29, 2011 1:30 pm

Shih-Na wrote:
will be at least three times better than SSF2.



Although I like our community, and the fact that we're making our own game, I still can say that will most likely not happen.

EDIT: Also, that whole 'finished' thing. Good luck with that. I'll start helping after we get that style goin'. No point in working spritework if it's gonna change relatively soon anyway.

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PostSubject: Re: Post 2 - Mini Updates   Thu Dec 29, 2011 9:32 pm

...lol...
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PostSubject: Re: Post 2 - Mini Updates   Fri Dec 30, 2011 2:16 am

Shih-Na wrote:
I see we're going all out on this game. Sugoi! I think that this game, when finished (probably even before it's finished), will be at least three times better than SSF2.
A little late to judge that considering we're still on the establishment part, lol. Although in a sense of my own personal feeling, SSF2, despite the number of its progress has a long way to go before becoming better in its own profession, much like ours.

Spoony Bard wrote:
Shih-Na wrote:
will be at least three times better than SSF2.



Although I like our community, and the fact that we're making our own game, I still can say that will most likely not happen.

EDIT: Also, that whole 'finished' thing. Good luck with that. I'll start helping after we get that style goin'. No point in working spritework if it's gonna change relatively soon anyway.
Positive comments from you, (and I seem to notice that you must really enjoy John Jameson laughing). That's why I wasn't strict on the spriting thing; it'd be really pointless to work on sprites if we were going on a specific style from the start. I wanted to do that part first before getting sprites to use for the first demo so it isn't much as an eyesore as when Crusade first came out, but as well as style, I wanted the gameplay to be equal on those levels as well.

Next issue I'd like to attend to is the whole legality thing with items. I don't think I've addressed the issue with items in SMASH (in the terms of a competitive player), but I wanted to make a brief comment on that before I'd continue with the TTAS explanation.
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PostSubject: Re: Post 2 - Mini Updates   Wed Jan 04, 2012 3:41 pm

Happy New Year guys, expect something up again later on today, if not then tomorrow.
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PostSubject: Re: Post 2 - Mini Updates   Thu Jan 05, 2012 9:46 pm

Damn, this subject is taking longer to put together than I expected. I should get this done by tomorrow morning at the very least, around maybe 4am or before that.
I'm on the East Coast, so that'll be EST.
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PostSubject: Re: Post 2 - Mini Updates   Mon Jan 09, 2012 4:56 pm

And this is probably the last time I'll ever put a date up for any reason.

Also, I wanted to make this brief since school has been a pain in the ass with Final Exams.
Update.
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PostSubject: Re: Post 2 - Mini Updates   Thu Jan 12, 2012 3:05 pm

If I survive Hell of the Weeks, I'll update regarding the TTAS system, minor roster info and some other stuff you guys may like.
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PostSubject: Re: Post 2 - Mini Updates   Fri Jan 13, 2012 12:00 am

I like how this game is coming along.
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PostSubject: Re: Post 2 - Mini Updates   Sat Jan 28, 2012 6:33 pm

I'm in a pretty decent mood.

Expect something soon.
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